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Peddie Jon. Augmented Reality - Where We Will All Live

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Peddie Jon. Augmented Reality - Where We Will All Live
Springer International Publishing, 2017. — 323 p. — ISBN: 9783319545028.
This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).
The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information.
Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.
The Promise of Augmented Reality.
The Dangers of Augmented Reality.
Augmented Reality Skills.
Seeing Augmented Reality.
The Realities.
Augmented Reality’s Place in the Metaverse.
Definitions.
Types of Augmented Reality.
Types of Augmented Reality Systems.
The Taxonomy of Augmented Reality.
Contact Lens.
Helmet.
Head-Up Display.
Smart-Glasses.
Projection.
Specialized and Other.
We’ll All Be Experts Now.
Augmented Reality: We’ll All Be Experts Now.
Overview of Augmented Reality System Organization.
Overview of Augmented Reality System Organization.
Historical Overview..
Historical Overview: Ghosts to Real AR to DARPA.
Key Applications.
Key Applications.
Software Tools and Technologies.
Khronos Group.
OpenCV.
ARToolkit.
An Augmented Reality Operating System.
The Role of Augmented Reality Interfaces.
Summary: Players and Platforms.
Technology Issues.
Our Amazing E.
What We See.
Latency Issues in Augmented Reality Displays.
Eye-Box.
Field of View.
Displays.
Augmented Reality Displays.
Sensors.
Augmented Reality—Marker vs. Markerless.
User Interfaces in Augmented Reality Systems.
Suppliers.
Augmented Reality Devices and Suppliers.
Conclusions and Future Possibilities.
Privacy—Is There Such a Thing Today?
Social Issues.
Nano-Scale Technology.
What the Future May Hold.
Appendix.
Prototype WWI Augmented Reality Glasses?
Standards.
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