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Dennis Alan, Wixom Barbara Haley, Roth Roberta M. Systems Analysis and Design

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Dennis Alan, Wixom Barbara Haley, Roth Roberta M. Systems Analysis and Design
6th ed. — John Wiley & Sons, 2015. — 489 р. — ISBN 978-1118897843, 1118897846.
The 6th Edition of Systems Analysis and Design continues to offer a hands-on approach to SAD while focusing on the core set of skills that all analysts must possess. Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply.
With Systems Analysis and Design, 6th Edition, students will leave the course with experience that is a rich foundation for further work as a systems analyst.
Acknowledgments.
Preface.
Planning phase.
The Systems Analyst and Information Systems Development.
Introduction.
The Systems Analyst.
Systems Analyst Skills.
Systems Analyst Roles.
The Systems Development Life Cycle.
Planning.
Analysis.
Design.
Implementation.
Project Identification and Initiation.
System Request.
Applying the Concepts at Tune Source.
Feasibility Analysis.
Technical Feasibility.
Economic Feasibility.
Organizational Feasibility.
Applying the Concepts at Tune Source.
Chapter Review.
Appendix 1A–Detailed Economic Feasibility Analysis for Tune Source.
Project Selection and Management.
Introduction.
Project Selection.
Applying the Concepts at Tune Source.
Creating the Project Plan.
Project Methodology Options.
Selecting the Appropriate Development Methodology.
Estimating the Project Time Frame.
Developing the Work Plan.
Staffing the Project.
Staffing Plan.
Coordinating Project Activities.
Managing and Controlling the Project.
Refining Estimates.
Managing Scope.
Timeboxing.
Managing Risk.
Applying the Concepts at Tune Source.
Staffing the Project.
Coordinating Project Activities.
Chapter Review.
Appendix 2A–The Function Point Approach.
Appendix 2B–Project Management Tools: The Gantt Chart and PERT Chart.
Gantt Chart.
PERT Chart.
Analysis phase.
Requirements Determination.
Introduction.
The Analysis Phase.
Requirements Determination.
What Is a Requirement?
The Process of Determining Requirements.
The Requirements Definition Statement.
Requirements Elicitation Techniques.
Requirements Elicitation in Practice.
Interviews.
Joint Application Development (JAD).
Questionnaires.
Document Analysis.
Observation.
Selecting the Appropriate Techniques.
Requirements Analysis Strategies.
Problem Analysis.
Root Cause Analysis.
Duration Analysis.
Activity-Based Costing.
Informal Benchmarking.
Outcome Analysis.
Technology Analysis.
Activity Elimination.
Comparing Analysis Strategies.
Applying the Concepts at Tune Source.
Eliciting and Analyzing Requirements.
Requirements Definition.
System Proposal.
Chapter Review.
Use Case Analysis.
Introduction.
What is a Use Case?
The Use Case Concept in a Nutshell.
Use Case Formats and Elements.
Casual Use Case Format.
Use Cases in Sequence.
Fully Dressed Use Case Format.
Applying Use Cases.
Use Case Practical Tips.
Use Cases and Functional Requirements.
Use Cases and Testing.
Creating Use Cases.
Applying the Concepts at Tune Source.
Identifying the Major Use Cases.
Elaborating on the Use Cases.
Chapter Review.
Process Modeling.
Introduction.
Data Flow Diagrams.
Reading Data Flow Diagrams.
Elements of Data Flow Diagrams.
Using Data Flow Diagrams to Define Business Processes.
Process Descriptions.
Creating Data Flow Diagrams.
Creating the Context Diagram.
Creating Data Flow Diagram Fragments.
Creating the Level 0 Data Flow Diagram.
Creating Level 1 Data Flow Diagrams (and Below).
Validating the Data Flow Diagrams.
Applying the Concepts at Tune Source.
Creating the Context Diagram.
Creating Data Flow Diagram Fragments.
Creating the Level 0 Data Flow Diagram.
Creating Level 1 Data Flow Diagrams (and Below).
Validating the Data Flow Diagrams.
Chapter Review.
Data Modeling.
Introduction.
The Entity Relationship Diagram.
Reading an Entity Relationship Diagram.
Elements of an Entity Relationship Diagram.
The Data Dictionary and Metadata.
Creating an Entity Relationship Diagram.
Building Entity Relationship Diagrams.
Advanced Syntax.
Applying the Concepts at Tune Source.
Validating an Entity Relationship Diagram.
Design Guidelines.
Normalization.
Balancing Entity Relationship Diagrams with Data Flow Diagrams.
Chapter Review.
Appendix 6A: Normalizing the Data Model.
Design phase.
Moving into Design.
Introduction.
Transition from Requirements to Design.
System Acquisition Strategies.
Custom Development.
Packaged Software.
Outsourcing.
Influences on the Acquisition Strategy.
Business Need.
In-House Experience.
Project Skills.
Project Management.
Time Frame.
Selecting an Acquisition Strategy.
Alternative Matrix.
Applying the Concepts at Tune Source.
Chapter Review.
Architecture Design.
Introduction.
Elements of an Architecture Design.
Architectural Components.
Client-Server Architectures.
Client-Server Tiers.
Server-Based Architecture.
Mobile Application Architecture.
Advances in Architecture Configurations.
Comparing Architecture Options.
Creating an Architecture Design.
Operational Requirements.
Performance Requirements.
Security Requirements.
Cultural and Political Requirements.
Designing the Architecture.
Hardware and Software Specification.
Applying the Concepts at Tune Source.
Creating an Architecture Design.
Hardware and Software Specification.
Chapter Review.
User Interface Design.
Introduction.
The Usability Concept.
Principles for User Interface Design.
Layout.
Content Awareness.
Aesthetics.
Usage Level.
Consistency.
Minimize User Effort.
Special Issues of Touch Screen Interface Design.
User Interface Design Process.
Understand the Users.
Organize the Interface.
Define Standards.
Interface Design Prototyping.
Interface Evaluation/Testing.
Navigation Design.
Basic Principles.
Menu Tips.
Message Tips.
Input Design.
Basic Principles.
Input Tips.
Input Validation.
Output Design.
Basic Principles.
Types of Outputs.
Media.
Applying the Concepts at Tune Source.
Understand the Users.
Organize the Interface.
Define Standards.
Interface Template Design.
Develop Prototypes.
Interface Evaluation/Testing.
Chapter Review.
Program Design.
Introduction.
Moving from Logical to Physical Process Models.
The Physical Data Flow Diagram.
Applying the Concepts at Tune Source.
Designing Programs.
Structure Chart.
Syntax.
Building the Structure Chart.
Applying the Concepts at Tune Source.
Design Guidelines.
Program Specification.
Syntax.
Applying the Concepts at Tune Source.
Chapter Review.
Data Storage Design.
Introduction.
Data Storage Formats.
Files.
Databases.
Selecting a Storage Format.
Applying the Concepts at Tune Source.
Moving from Logical to Physical Data Models.
The Physical Entity Relationship Diagram.
Revisiting the CRUD Matrix.
Applying the Concepts at Tune Source.
Optimizing Data Storage.
Optimizing Storage Efficiency.
Optimizing Access Speed.
Estimating Storage Size.
Applying the Concepts at Tune Source.
Chapter Review.
Implementation phase.
Moving into Implementation.
Introduction.
Managing the Programming Process.
Assigning Programming Tasks.
Coordinating Activities.
Managing the Schedule.
Testing.
Test Planning.
Unit Tests.
Integration Tests.
System Tests.
Acceptance Tests.
Developing Documentation.
Types of Documentation.
Designing Documentation Structure.
Writing Documentation Topics.
Identifying Navigation Terms.
Applying the Concepts at Tune Source.
Managing Programming.
Testing.
Developing User Documentation.
Chapter Review.
Transition to the New System.
Introduction.
Making the Transition to the New System.
The Migration Plan.
Selecting the Conversion Strategy.
Preparing a Business Contingency Plan.
Preparing the Technology.
Preparing People for the New System.
Understanding Resistance to Change.
Revising Management Policies.
Assessing Costs and Benefits.
Motivating Adoption.
Enabling Adoption: Training.
Postimplementation Activities.
System Support.
System Maintenance.
Project Assessment.
Applying the Concepts at Tune Source.
Implementation Process.
Preparing the People.
Postimplementation Activities.
Chapter Review.
The Movement to Objects.
Index.
Eula.
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