Springer, 2015. — 270 p. — (Springer Series on Cultural Computing). — ISBN 978-1-4471-6680-1.
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.
Fundamentals of Digital CreativityThe Creative Revolution That Is Changing the World
The Internet Is Ancient, Small Steps Are Important, and Four Other Theses About Making Things in a Digital World
Creating Creative Technologists: Playing With(in) Education
Expressive ProcessesPlaying with Puzzling Philosophical Problems
The Creative Manipulation of Time Through Digital Personal Narratives
Interaction Aesthetics and Ubiquitous Music
Co-creation and CollaborationAn Enactive Model of Creativity for Computational Collaboration and Co-creation
Creative Collaboration in Young Digital Communities
When Ideas Generate Value: How LEGO Profitably Democratized Its Relationship with Fans
Communication in Crowdfunding Online Platforms
Makers and PlayersFabricating Futures: Envisioning Scenarios for Home Fabrication Technology
Play Platforms for Children’s Creativity
Game Design with Portfolios and Creative Skills